/*
	This file is part of Warzone 2100.
	Copyright (C) 1999-2004  Eidos Interactive
	Copyright (C) 2005-2007  Warzone Resurrection Project

	Warzone 2100 is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	Warzone 2100 is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with Warzone 2100; if not, write to the Free Software
	Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/

#ifndef __INCLUDED_SRC_DIFFICULTY_H__
#define __INCLUDED_SRC_DIFFICULTY_H__

// required to ensure "types.h" is included the proper way (we need the "bool" type)
#include "lib/framework/frame.h"

typedef enum _difficulty_level
{
	DL_EASY,
	DL_NORMAL,
	DL_HARD,
	DL_TOUGH,
	DL_KILLER
} DIFFICULTY_LEVEL;

extern void	setDifficultyLevel( DIFFICULTY_LEVEL lev);
extern DIFFICULTY_LEVEL	getDifficultyLevel( void );
extern int modifyForDifficultyLevel(int basicVal, bool IsPlayer);
extern void setModifiers(float Player,float Enemy);

#endif // __INCLUDED_SRC_DIFFICULTY_H__
